The goal of most Arc Eternal missions is to destroy all emitters and other creeper devices.
Taken from the second game however, is the ability to destroy Creeper emitters, the ability to deploy anticreeper (via sprayers and bombers) and the technology upgrade system (though it functions differently). It returns to a top-down perspective with collectors requiring space to generate energy and connections to a command node to operate. Creeper World 3: Arc EternalĬreeper World 3: Arc Eternal has more in common with the first Creeper World than the second. SAMs have been replaced by Phantom Coils. Spores are still here in the form of phantoms, which target a building at random and proceed to pass through everything before transforming into liquid creeper at the destination. A new enemy is introduced known as drones that can destroy your structures in one hit most of the time. New weapons, pickups and a ground digging mechanic fill out the rest of the new features. Also introduced is an upgrade system of technologies to make units more effective. Packets of energy used to build structures and power weapons fly as opposed to needing connections.
The energy system also received an overhaul, with collectors removed in favor of reactors producing a fixed amount of energy. This game also introduces the ability to destroy Creeper generators through the use of nullifiers, which is the main objective of most missions. Creeper World 2: RedemptionĬreeper World 2: Redemption has a cross-section view rather than a top-down perspective.
In later missions the player is able to collect nodes to allow them to update their systems. Blaster units can attack the Creeper if they have line-of-sight contact but cannot attack higher elevations, while mortars can throw bombs into denser regions of Creeper and attack higher elevations. Here the player can create choke-points to try and prevent the spread. The game's landscapes have different elevations, the Creeper can quickly spread across low-lying areas but must gather before rising to higher ground, like a liquid. Should a Collector become isolated by the Creeper it becomes inactive and must be joined to the rest of the network in order to continue providing energy. These Collectors require space in order to harvest energy and must be connected to the city's network. In order to power their weapons, energy must be gathered by Collectors, which are placed by the player. Units to attack the Creeper are created in Odin City. The main goal of the game is to connect the player's base to energy totems through the use of energy collectors and relays doing so opens a jump gate which allows Odin City to teleport to a new planet and attempt to escape the Creeper again. This is done by placing towers onto the battlefield which shoot at the Creeper. The player must hold back a blue mass called the "Creeper", which has already destroyed most of humanity and is now attacking Odin City, humanity's last bastion. Unlike most games of this type, there is only one enemy and it can only be repelled rather than destroyed.
On May 22, 2014, a new, free browser-based minigame was released, Creeper World 3: Abraxis it consists of 12 new prequel missions, running on the Unity browser plug-in.Ĭreeper World is like a real-time strategy and tower defense game. On September 28th of 2016, "Particle Fleet: Emergence" was released on Steam, and it is by Knucklecracker and is part of the Creeper World universe.
This third part in the series returns to the original Creeper World style of top down gameplay, but features a built in map editor and a custom scripting language called CRPL to make every map in the game.
The third game, Creeper World 3: Arc Eternal was released October 4, 2013. It features new weapons, and a different angle of view, drastically changing the gameplay. The second, Creeper World: User Space, features new graphics and a selection of 14 increasingly challenging maps created by fans and collected by the original creators.Ī sequel, Creeper World 2: Redemption was released May 16, 2011.
The first, Creeper World: Evermore, features randomly generated new maps that are generated daily. Two expansions were subsequently released. Reviewers stated that the original game has simplistic graphics, but praised Creeper World 's gameplay.